Welcome back to the Conversation! Today I’m joined by Ben Tristem who wants us all to Learn to Make Video Games Through Unity 3D. Thank you for joining us today Ben.
Thanks James, I really appreciate the opportunity to share something we’re so excited about!
It seems a bit of congratulations are in order as you have already surpassed your £3,500 goal, well done! Can you tell us a bit about your project and why you think you’ve hit your goal already?
In fact we’ve just passed our SECOND stretch-goal at £7,500 so we’ll be adding Xbox One deployment to the course. We’re heading towards Oculus Rift at breakneck speed!
In terms of why we’re successful, I think we’ve hit on a highly demanded topic and approached it in a unique way. We will not only be teaching complete beginners to create games, but now including the process of publishing to many other popular platforms like iOS, Android, Xbox One and more to follow if people keep backing us!
What kind of user are you aiming this tutorial series toward? Will I already need to know my way around a 3D modeling environment or will this start at the newest of the new designer? How bored will more advanced students be?
Our core focus is to teach people to make games. We’ll teach as much coding,
importing 3D assets, physics and other required skills necessary to achieve that aim.
The idea is that if you can read, and you’re motivated, you can complete this course. You will need to be highly computer literate, and have a positive attitude towards learning and pushing yourself. We’ll take you from there to being a confident indie game developer.
If you are an artist, we’ll show you how to bring your assets alive inside a game. If you have coding experience, we’ll show you how to translate this to game development. If you have no prior experience, we’ll show you everything you need to know, and point you in the direction of appropriate art, music and sound resources (people and asset stores).
For more advanced students we have a lot of value for you. We will be including the principles of fun, and game design (ludology). We will be touching on topics such as shaders, good code design, extending the editor (custom inspectors, editor windows, etc), and more.